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	<title>Comments on: Meet Alfonso, Prince of Darkness</title>
	<atom:link href="http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/</link>
	<description>The MATLAB Programming Contest is a semi-annual competition where contestants submit MATLAB code to try to solve a challenge.  For more information, see http://www.mathworks.com/contest/overview.html</description>
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		<title>By: Cameron</title>
		<link>http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/#comment-6723</link>
		<dc:creator>Cameron</dc:creator>
		<pubDate>Mon, 07 Nov 2011 23:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/#comment-6723</guid>
		<description>Vine is fixed to just 1,2,3,... (starting in top left corner and going straight down)

Only moves can be used to make this vine have the best score possible. Longest possible vine will hit the bottom left corner of the board.</description>
		<content:encoded><![CDATA[<p>Vine is fixed to just 1,2,3,&#8230; (starting in top left corner and going straight down)</p>
<p>Only moves can be used to make this vine have the best score possible. Longest possible vine will hit the bottom left corner of the board.</p>
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		<title>By: Alan Chalker</title>
		<link>http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/#comment-6720</link>
		<dc:creator>Alan Chalker</dc:creator>
		<pubDate>Fri, 04 Nov 2011 12:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/#comment-6720</guid>
		<description>Ned:

Here&#039;s some suggestions for mini-contests:

-Best solver that always starts the vine at square 1
-Best solver that follows in the tradition of a &#039;normal&#039; 15 square in that there ends up being only 1 empty square
-Best solver that always uses the full limit of moves
-Solver that has the most creative &#039;artistic&#039; vine placement on select boards in the testsuite
-Solvers that when viewed in the MATLAB editor form ASCII art, yet are still able to run
-Most sophisticated / complex board that the leading solver is able to completely fill with a vine</description>
		<content:encoded><![CDATA[<p>Ned:</p>
<p>Here&#8217;s some suggestions for mini-contests:</p>
<p>-Best solver that always starts the vine at square 1<br />
-Best solver that follows in the tradition of a &#8216;normal&#8217; 15 square in that there ends up being only 1 empty square<br />
-Best solver that always uses the full limit of moves<br />
-Solver that has the most creative &#8216;artistic&#8217; vine placement on select boards in the testsuite<br />
-Solvers that when viewed in the MATLAB editor form ASCII art, yet are still able to run<br />
-Most sophisticated / complex board that the leading solver is able to completely fill with a vine</p>
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	<item>
		<title>By: Alan Chalker</title>
		<link>http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/#comment-6718</link>
		<dc:creator>Alan Chalker</dc:creator>
		<pubDate>Thu, 03 Nov 2011 19:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/#comment-6718</guid>
		<description>Congrats as usual to Alfonso!

As I indicated in the newsgroup thread, since I misunderstood how the moves were being scored, I decided to update the visualize abilities of the runcontest code to better illustrate what&#039;s going on.  I&#039;ve uploaded it to the File Exchange since I thought it might be helpful to others:  http://www.mathworks.com/matlabcentral/fileexchange/33600

The additions I made are:
-Add board # to the tile so you know which board you are looking at

-Color code the vine.  Green parts are &#039;good&#039; and scored, red parts are &#039;bad&#039; and truncated by the grade code.  An arrow shows the &#039;start direction&#039; of the vine, while and X shows the end of it.

-Color code the moves.  Blue moves are &#039;good&#039; and scored, yellow moves are &#039;bad&#039; and truncated by the grade code.  A circle indicates the &#039;source&#039; of the move.

Hopefully you all will find this helpful too.</description>
		<content:encoded><![CDATA[<p>Congrats as usual to Alfonso!</p>
<p>As I indicated in the newsgroup thread, since I misunderstood how the moves were being scored, I decided to update the visualize abilities of the runcontest code to better illustrate what&#8217;s going on.  I&#8217;ve uploaded it to the File Exchange since I thought it might be helpful to others:  <a href="http://www.mathworks.com/matlabcentral/fileexchange/33600" rel="nofollow">http://www.mathworks.com/matlabcentral/fileexchange/33600</a></p>
<p>The additions I made are:<br />
-Add board # to the tile so you know which board you are looking at</p>
<p>-Color code the vine.  Green parts are &#8216;good&#8217; and scored, red parts are &#8216;bad&#8217; and truncated by the grade code.  An arrow shows the &#8216;start direction&#8217; of the vine, while and X shows the end of it.</p>
<p>-Color code the moves.  Blue moves are &#8216;good&#8217; and scored, yellow moves are &#8216;bad&#8217; and truncated by the grade code.  A circle indicates the &#8216;source&#8217; of the move.</p>
<p>Hopefully you all will find this helpful too.</p>
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		<title>By: Helen Chen</title>
		<link>http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/#comment-6717</link>
		<dc:creator>Helen Chen</dc:creator>
		<pubDate>Thu, 03 Nov 2011 18:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.mathworks.com/contest/2011/11/03/meet-alfonso-prince-of-darkness/#comment-6717</guid>
		<description>Congratulations Alfonso! Yet another feather your cap!  :-)</description>
		<content:encoded><![CDATA[<p>Congratulations Alfonso! Yet another feather your cap!  :-)</p>
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