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	<title>Comments on: Anti-aliased text in color</title>
	<atom:link href="http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/</link>
	<description>Steve Eddins manages the Image &#38; Geospatial development team at The MathWorks and coauthored Digital Image Processing Using MATLAB. He writes here about image processing concepts, algorithm implementations, and MATLAB.</description>
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		<title>By: Steve</title>
		<link>http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/#comment-20712</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 16 May 2008 12:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/#comment-20712</guid>
		<description>Nomee&#8212;Thanks for your comments.  I don&#039;t agree, though.  I wouldn&#039;t expect a screen capture to be binary just because text was being displayed.  In fact, I would never capture or scan text to binary if I had the option otherwise.  Screen captures of text on my Windows laptop look just as good as the original.</description>
		<content:encoded><![CDATA[<p>Nomee&mdash;Thanks for your comments.  I don&#8217;t agree, though.  I wouldn&#8217;t expect a screen capture to be binary just because text was being displayed.  In fact, I would never capture or scan text to binary if I had the option otherwise.  Screen captures of text on my Windows laptop look just as good as the original.</p>
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		<title>By: Nomee</title>
		<link>http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/#comment-20711</link>
		<dc:creator>Nomee</dc:creator>
		<pubDate>Thu, 15 May 2008 23:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/#comment-20711</guid>
		<description>Hi Steve,
As far as appearance on screen is concerned, these colours let the text merge into backgrounds and avoid displaying sharp edges. However capturing screen text and storing might become an issue. You capture a text field which was suppose to be a binary image however when you store it in paint or some other imaging software you see it as an RGB which may not look as crisp and even readable when converted to grayscale.</description>
		<content:encoded><![CDATA[<p>Hi Steve,<br />
As far as appearance on screen is concerned, these colours let the text merge into backgrounds and avoid displaying sharp edges. However capturing screen text and storing might become an issue. You capture a text field which was suppose to be a binary image however when you store it in paint or some other imaging software you see it as an RGB which may not look as crisp and even readable when converted to grayscale.</p>
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		<title>By: Steve</title>
		<link>http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/#comment-20698</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 09 May 2008 13:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/#comment-20698</guid>
		<description>Alessandro&#8212;Thanks.  I&#039;m going to add your subpixel rendering link to the post.</description>
		<content:encoded><![CDATA[<p>Alessandro&mdash;Thanks.  I&#8217;m going to add your subpixel rendering link to the post.</p>
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		<title>By: Alessandro Giusti</title>
		<link>http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/#comment-20697</link>
		<dc:creator>Alessandro Giusti</dc:creator>
		<pubDate>Fri, 09 May 2008 13:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.mathworks.com/steve/2008/05/09/anti-aliased-text-in-color/#comment-20697</guid>
		<description>Those color pixels are useful due to the colored RGB subpixels of TFT screens, which effectively triple the horizontal resolution.
I agree that&#039;s extremely cool: have a look at http://en.wikipedia.org/wiki/Subpixel_rendering

Typography is also something deeply fascinating...</description>
		<content:encoded><![CDATA[<p>Those color pixels are useful due to the colored RGB subpixels of TFT screens, which effectively triple the horizontal resolution.<br />
I agree that&#8217;s extremely cool: have a look at <a href="http://en.wikipedia.org/wiki/Subpixel_rendering" rel="nofollow">http://en.wikipedia.org/wiki/Subpixel_rendering</a></p>
<p>Typography is also something deeply fascinating&#8230;</p>
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