Posts 31 - 40 of 95

結果: Graphics

Digital Simulation of Rubik’s Cube with Qube 2

This blog post describes Qube, my Rubik's Cube simulator. Source code for Qube is now available in one single file from this link: Qube_osf.m. I will also submit the code to the MATLAB Central File Exchange. As usual, I welcome any feedback.... 続きを読む >>

Digital Simulation of Rubik’s Cube 1

Rubik's Cube is one of the great mathematical puzzles of all time. Most people are just interested in solving Rubik's Cube rapidly, but deeper investigation reveals a rich mathematical and computational structure. A digital Rubik's Cube simulator provides a laboratory for the study of linear algebra, group theory, data structures and computer graphics.... 続きを読む >>

Rubik’s Cube 2

My recent obsession with cubes in this blog has led me back to Rubik's cube, perhaps the greatest mathematical puzzle of all time.... 続きを読む >>

The Menger Sponge, Complement and Associate 2

A few months ago, I had never heard of Karl Menger or the cube-like fractal that he invented. Now I have this long blog post about the sponge, and an extension that I am calling its "associate".... 続きを読む >>

Anatomy of a Cube 3

A cube is the familiar three-dimensional solid with eight vertices, six faces and twelve edges. I have been working with cubes recently in posts about both the Menger sponge fractal and the 4-by-4 matrix from computer graphics.... 続きを読む >>

The Complement of the Menger Sponge 1

The complement of an evolving Menger sponge is all of the material that has been removed so far.... 続きを読む >>

Season’s Greetings 2021

Season's Greetings 2021 __________________________________________________________Marc Lätzel (2021). XMas Tree (https://www.mathworks.com/matlabcentral/fileexchange/9337-xmas-tree),MATLAB... 続きを読む >>

The Computer Graphics Matrix and a Cube

Use a cube instead of the Utah Teapot in my previous post. I was pleasantly suprised by the final screen shot.... 続きを読む >>

Posts 31 - 40 of 95

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