There are lots of places in optimization and game theory where you would want to identify a saddle point on a two-dimensional surface. In this example we find and visualize the saddle point of a surface. We are trying to maximize the value of the surface by our choice in one dimension and trying to minimize it by our choice in the other dimension. Once we find this saddle point, we have found the optimal choice in each dimension.
댓글
댓글을 남기려면 링크 를 클릭하여 MathWorks 계정에 로그인하거나 계정을 새로 만드십시오.