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Posts 41 - 50 of 103

다음에 대한 결과: Graphics

Rubik’s Cube 2

My recent obsession with cubes in this blog has led me back to Rubik's cube, perhaps the greatest mathematical puzzle of all time.... 더 읽어보기 >>

The Menger Sponge, Complement and Associate 2

A few months ago, I had never heard of Karl Menger or the cube-like fractal that he invented. Now I have this long blog post about the sponge, and an extension that I am calling its "associate".... 더 읽어보기 >>

Anatomy of a Cube 3

A cube is the familiar three-dimensional solid with eight vertices, six faces and twelve edges. I have been working with cubes recently in posts about both the Menger sponge fractal and the 4-by-4 matrix from computer graphics.... 더 읽어보기 >>

The Complement of the Menger Sponge 1

The complement of an evolving Menger sponge is all of the material that has been removed so far.... 더 읽어보기 >>

Season’s Greetings 2021

Season's Greetings 2021 __________________________________________________________Marc Lätzel (2021). XMas Tree (https://www.mathworks.com/matlabcentral/fileexchange/9337-xmas-tree),MATLAB... 더 읽어보기 >>

The Computer Graphics Matrix and a Cube

Use a cube instead of the Utah Teapot in my previous post. I was pleasantly suprised by the final screen shot.... 더 읽어보기 >>

The Matrix at the Heart of Computer Graphics 7

Matrices like the ones shown in the following screen shots are at the heart of computer graphics. They describe objects moving in three-dimensional space. MATLAB's Handle Graphics uses them. So does MathWork's new RoadRunner editor. And so do all popular video games and CAD packages.... 더 읽어보기 >>

Quaternions 3

Quaternions are generalizations of the complex numbers that have found applications in computer graphics and many other fields.... 더 읽어보기 >>

Posts 41 - 50 of 103