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Posts 141 - 150 of 339

Benchmarking a GPU 5

I recently acquired a GPU, a graphics processing unit. It's called a GPU because such processors were originally intended to speed up graphics. But MATLAB uses it to speed up computation. Let's see how the gpuArray object benchmarks on my machine. I have been doing computer benchmarks for years. I like to do profiles where I vary the size of a task and see how the amount of memory required affects performance. I always learn something unexpected when I do these profiles. Ben Todoroff is on the MathWorks Parallel Processing team. Last year he contributed #34080, gpuBench to the MATLAB Central File Exchange. He has been able to compare several different GPUs. I am going to consider the performance of only one GPU, but in more detail. Important note. This is only about double precision. Single precision is another story. ... 続きを読む >>

Amaze, A Maze Generator

My MATLAB® program, amaze, generates mazes by combining old friends, numgrid and delsq, with a new friend, the graph object. Let's see how we make this example maze.... 続きを読む >>

Experiments with Variable Format Half Precision

For the past month I have been working with the variable format 16-bit floating point arithmetic that I described in this post. It has been frustrating work. I have found that the limited precision and limited range of half precision make it barely usable for the kind of experiments with matrix computation that I like to do. In this post I will describe a few of these experiments.... 続きを読む >>

Floating Point Arithmetic Before IEEE 754 1

In a comment following my post about half-precision arithmetic, "Raj C" asked how the parameters for IEEE Standard 754 floating point arithmetic were chosen. I replied that I didn't know but would try to find out. I called emeritus U. C. Berkeley Professor W. (Velvel) Kahan, who was the principle architect of 754. Here is what I learned.... 続きを読む >>

Variable Format Half Precision Floating Point Arithmetic 3

A year and a half ago I wrote a post about "half precision" 16-bit floating point arithmetic, Moler on fp16. I followed this with a bug fix, bug in fp16. Both posts were about fp16, defined in IEEE standard 754. This is only one of 15 possible 16-bit formats. In this post I am going to consider all 15.... 続きを読む >>

VAXBARN Restores Vibrating Membrane on Ardent Titan 1

VAXBARN Restores Vibrating Membrane on Ardent Titan dore_frame This is a short post to point to a web site in the Netherlands, VAXBARN. The site proprietor, Camiel Vanderhoeven, is assembling a... 続きを読む >>

Mandelbrot Brings Season’s Greetings

Mandelbrot Brings Season's GreetingsMandelbrot sports a new red, green and gold colormap to celebrate the holidays. old_mandelbrot holiday_mandelbrot Available in Version 4.10 of Cleve's... 続きを読む >>

Explore Runge’s Polynomial Interpolation Phenomenon 6

As the degree of an interpolating polynomial increases, does the polynomial converge to the underlying function? The short answer is maybe. I want to describe a visual tool to help you investigate this question yourself.... 続きを読む >>

Penrose and Fourier Design Playing Cards 2

MathWorks is creating a deck of playing cards that will be offered as gifts at our trade show booths. The design of the cards is based on Penrose Tilings and plots of the Finite Fourier Transform Matrix.... 続きを読む >>

Revisiting the Game of Life

I am addicted. I keep coming back to John Conway's Game of Life. Years ago, I wrote a chapter about Life in Experiments with MATLAB. I wrote a three-part series about Life shortly after I started blogging. Part 1, Part 2, Part 3. I have recently made significant enhancements to my MATLAB program for Life. I never seem to finish the code because I get diverted by actually using the program to explore the Universe. I invite you to join me. But, fair warning, you might become addicted too.... 続きを読む >>

Posts 141 - 150 of 339

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