Loren recently posted a simple example of how single-threaded computations might produce different results from multi-threaded computations. The cause is floating-point round off, and most people... 더 읽어보기 >>
Loren recently posted a simple example of how single-threaded computations might produce different results from multi-threaded computations. The cause is floating-point round off, and most people... 더 읽어보기 >>
Numeric simulation is all about the numbers. In a previous post, I talked about integer and fixed-point number representations. These numbers are especially useful for discrete simulation... 더 읽어보기 >>
Back in February 2009 I posted about how to test for NaN in Simulink. The approach I talked about was more of a logical experiment based on the special properties of NaN than an... 더 읽어보기 >>
Today I am pleased to share a post from regular guest blogger, Guy Rouleau. Enjoy! I often use Simulink to model the dynamics of simple systems. In most cases, the Simulink default... 더 읽어보기 >>
This week I want to pose a brainteaser that my colleague Jeff had to solve this week. Imagine you need to detect the condition where a signal value might become NaN (Not A Number). How do... 더 읽어보기 >>
In embedded systems, computation time and memory are critical resources. Floating-point calculations require special floating-point units for efficient computation and this translates to... 더 읽어보기 >>